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Monster Archetypes
Goblin Sergeant CR 1
Monster Archetypes
Goblin Sergeant CR 1
When (not if) the PCs run into trouble with the local goblins, you better have a ready-made goblin commander on hand.
Male Goblin Warrior 3 (CR 1)
NE Small Humanoid (Goblinoid)Init +1; Senses Darkvision (60 feet); Perception +1
DEFENSE
AC 18, touch 12, flat-footed 17 (+4 armor, +2 shield, +1 Dex, +1 size)hp 26 (3d10+6)
Fort +4, Ref +2, Will +1
OFFENSE
Speed 30 ft.Melee Masterwork Shortsword +7 (1d4+1)
STATISTICS
Str 13, Dex 13, Con 12, Int 11, Wis 11, Cha 12Base Atk +4; CMB +3; CMD 14
Feats Toughness +3, Weapon Focus: Shortsword
Skills Acrobatics -3, Climb -3, Diplomacy +2, Escape Artist -3, Fly -1, Intimidate +7, Perception +1, Sense Motive +1, Stealth +5, Swim -3
Languages Goblin
Combat Gear Masterwork Shortsword, Chain Shirt, Shield, Heavy Wooden; Other Gear Potion of Cure Light Wounds
SPECIAL ABILITIES
Darkvision (60 feet) You can see in the dark (black and white vision only).
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