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Orc Squad Sergeant CR 1

Orc sergeants are slightly tougher and their commanders have more armor and strength than those they lead.

Male Orc Warrior 3 (CR 1)

CE Medium Humanoid (Orc)
Init +0; Senses Darkvision (60 feet); Perception +3

DEFENSE
AC 16, touch 10, flat-footed 16 (+6 armor)
hp 25 (3d10+6)
Fort +5, Ref +1, Will +2
Defensive Abilities Ferocity
Weakness Light Sensitivity

OFFENSE
Speed 20 ft.
Melee Masterwork Falchion +8 (2d4+4) or Gauntlet (from Armor) +6 (1d3+3)

STATISTICS
Str 16, Dex 10, Con 14, Int 10, Wis 12, Cha 9
Base Atk +3; CMB +6; CMD 16
Feats Toughness +3, Weapon Focus: Falchion
Skills Acrobatics -5, Climb -2, Diplomacy +0, Escape Artist -5, Fly -5, Intimidate +5, Perception +3, Ride -5, Sense Motive +2, Stealth -5, Survival +3, Swim -2
Languages Common, Orc
Combat Gear Masterwork Falchion, Chainmail; Other Gear Potion of Bull's Strength, Potion of Cure Light Wounds

SPECIAL ABILITIES
Darkvision (60 feet) You can see in the dark (black and white vision only).
Ferocity (Ex) You can stay active while dying.
Light Sensitivity (Ex) Dazzled as long as they remain in bright light.