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Monster Archetypes
Goblin Lieutenant CR 3
Monster Archetypes
Goblin Lieutenant CR 3
When your low-level PCs are ready for the big-bad-evil-goblin, bring this guy on, including some underlings as fodder.
Male Goblin Warrior 5 (CR 3)
NE Small Humanoid (Goblinoid)Init +2; Senses Darkvision (60 feet); Perception +0
DEFENSE
AC 20, touch 13, flat-footed 18 (+6 armor, +2 Dex, +1 size, +1 natural)hp 44 (5d10+12)
Fort +6, Ref +3, Will +1
OFFENSE
Speed 20 ft.Melee +1 Longsword +9 (1d6+2)
STATISTICS
Str 13, Dex 14, Con 14, Int 11, Wis 11, Cha 11Base Atk +6; CMB +5; CMD 17
Feats Skill Focus: Intimidate, Toughness +5, Weapon Focus: Longsword
Skills Acrobatics -3, Appraise +1, Climb -4, Diplomacy +2, Escape Artist -3, Fly -1, Handle Animal +4, Intimidate +11, Ride +5, Sense Motive +2, Stealth +9, Swim -4
Languages Goblin
Combat Gear +1 Longsword, Chainmail; Other Gear Amulet of Natural Armor +1, Potion of Bull's Strength, Potion of Cure Serious Wounds, Potion of Enlarge Person
SPECIAL ABILITIES
Darkvision (60 feet) You can see in the dark (black and white vision only).
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