Goblin Leader CR 6

The PCs have found the hidden note leading to the goblin leader's camp! Now they're in for it!

Male Goblin Warrior 8 (CR 6)

NE Small Humanoid (Goblinoid)
Init +2; Senses Darkvision (60 feet); Perception +0

DEFENSE
AC 23, touch 14, flat-footed 21 (+8 armor, +2 Dex, +1 size, +1 natural, +1 deflection)
hp 70 (8d10+18)
Fort +8, Ref +4, Will +2

OFFENSE
Speed 20 ft.
Melee +2 Longsword +14/+9 (1d6+4)

STATISTICS
Str 14, Dex 14, Con 14, Int 11, Wis 11, Cha 11
Base Atk +9/+4; CMB +9; CMD 22
Feats Intimidating Prowess, Skill Focus: Intimidate, Toughness +8, Weapon Focus: Longsword
Skills Acrobatics -2, Appraise +1, Bluff +2, Climb -2, Diplomacy +3, Escape Artist -2, Fly +0, Handle Animal +4, Intimidate +16, Ride +6, Sense Motive +5, Stealth +10, Swim -2
Languages Goblin
Combat Gear +2 Longsword, +2 Chainmail; Other Gear Amulet of Natural Armor +1, Potion of Bull's Strength, Potion of Cure Serious Wounds, Potion of Enlarge Person, Ring of Protection, +1

SPECIAL ABILITIES
Darkvision (60 feet) You can see in the dark (black and white vision only).

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