Hobgoblin Leader CR 7

He's big! He's bad! He's ready to knock an elf into next week!

Male Hobgoblin Fighter 8 (CR 7)

LE Medium Humanoid (Goblinoid)
Init +2; Senses Darkvision (60 feet); Perception +3

DEFENSE
AC 24, touch 14, flat-footed 22 (+8 armor, +2 Dex, +2 natural, +2 deflection)
hp 80 (8d10+24)
Fort +9, Ref +4, Will +2

OFFENSE
Speed 30 ft.
Melee +2 Greatsword +15/+10 (2d6+9)

STATISTICS
Str 16, Dex 14, Con 16, Int 11, Wis 11, Cha 11
Base Atk +8/+3; CMB +11; CMD 25
Feats Cleave, Intimidating Prowess, Power Attack +6/-3, Shield Focus, Skill Focus: Intimidate, Toughness +8, Vital Strike, Weapon Focus: Greatsword, Weapon Specialization: Greatsword
Skills Acrobatics +0, Climb +6, Diplomacy +1, Escape Artist +0, Fly +0, Intimidate +17, Perception +3, Ride +0, Stealth +4, Survival +5, Swim +1
Languages Common, Goblin
SQ Armor Training 2 (Ex), Bravery +2 (Ex), Weapon Training: Blades, Heavy +1 (Ex)
Combat Gear Mithral Half Plate, +2 Greatsword; Other Gear Amulet of Natural Armor +2, Potion of Bull's Strength, Potion of Cure Serious Wounds, Ring of Protection, +2

SPECIAL ABILITIES
Armor Training 2 (Ex) Worn armor -2 check penalty, +2 max DEX.
Bravery +2 (Ex) +2 Will save vs. Fear
Cleave If you hit your first target, attack an adjacent target at the same attack bonus in exchange for -2 AC.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Power Attack +6/-3 You can subtract from your attack roll to add to your damage.
Shield Focus +1 Shield AC
Vital Strike Standard action: x2 weapon damage dice.
Weapon Training: Blades, Heavy +1 (Ex) +1 Attack, Damage, CMB, CMD with Heavy Blades

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