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Monster Archetypes
Goblin Shaman CR 1
Monster Archetypes
Goblin Shaman CR 1
A goblin with a small stick points it at you! Oooooh, the pretty colors!
Male Goblin Adept 3 (CR 1)
NE Small Humanoid (Goblinoid)Init +2; Senses Darkvision (60 feet); Perception +5
DEFENSE
AC 14, touch 14, flat-footed 11 (+2 Dex, +1 size, +1 dodge)hp 10 (3d6)
Fort +1, Ref +3, Will +5
OFFENSE
Speed 30 ft.Melee Dagger +2 (1d3)
Adept Spells Known (CL 3, 2 melee touch, 4 ranged touch):
1 (3/day) Cause Fear (DC 13), Sleep (DC 13), Cure Light Wounds (DC 13)
0 (3/day) Detect Magic, Guidance, Touch of Fatigue (DC 12)
STATISTICS
Str 10, Dex 14, Con 11, Int 12, Wis 14, Cha 12Base Atk +2; CMB +0; CMD 13
Feats Brew Potion, Dodge
Skills Appraise +3, Fly +4, Heal +6, Perception +5, Ride +6, Sense Motive +5, Spellcraft +7, Stealth +10
Languages Common, Goblin
Combat Gear Dagger; Other Gear Potion of Mage Armor, Potion of Shield of Faith +3, Wand of Color Spray
SPECIAL ABILITIES
Darkvision (60 feet) You can see in the dark (black and white vision only).
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