Kobold Sorcerer CR 1

Kobold sorcerers descend more directly from dragons than their run-of-the-mill counterparts.

Male Kobold Sorcerer 3 (CR 1)

LE Small Humanoid (Reptilian)
Init +2; Senses Darkvision (60 feet); Perception +9

DEFENSE
AC 16, touch 14, flat-footed 13 (+2 Dex, +1 size, +2 natural, +1 dodge)
hp 13 (3d6)
Fort +1, Ref +3, Will +4
Resist fire 5, Dragon Resistances
Weakness Light Sensitivity

OFFENSE
Speed 30 ft.
Melee Dagger +1 (1d3-1)
Special Attacks Claws
Sorcerer Spells Known (CL 3, +1 melee touch, +4 ranged touch):
1 (6/day) Mage Armor, 2 x Burning Hands (DC 12), Magic Missile
0 (at will) Read Magic, Detect Magic, Acid Splash, Flare (DC 11), Resistance

STATISTICS
Str 8, Dex 14, Con 10, Int 14, Wis 12, Cha 12
Base Atk +2; CMB -1; CMD 12
Feats Brew Potion, Dodge, Eschew Materials
Skills Bluff +6, Craft: Alchemy +7, Fly +4, Knowledge: Arcana +8, Perception +9, Sense Motive +3, Spellcraft +8, Stealth +6
Languages Common, Draconic, Gnome
SQ Draconic: Red Dragon (Fire)
Combat Gear Dagger; Other Gear Potion of Cure Light Wounds, Potion of Shield of Faith +2, Wand of Magic Missile

SPECIAL ABILITIES
Claws (4 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Draconic: Red Dragon (Fire) +1 damage per die for [Fire] spells.
Dragon Resistances (Ex) You gain Fire resistance 5 and +2 natural armor
Eschew Materials Cast without materials, if material cost is <= 1gp.
Light Sensitivity (Ex) Dazzled as long as they remain in bright light.

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