Orc Shaman CR 1

When in need of inspiration or magical backup, orc shamans pack very helpful spells.

Male Orc Adept 3 (CR 1)

CE Medium Humanoid (Orc)
Init +0; Senses Darkvision (60 feet); Perception +5

DEFENSE
AC 10, touch 10, flat-footed 10 hp 10 (3d6)
Fort +1, Ref +1, Will +5
Defensive Abilities Ferocity
Weakness Light Sensitivity

OFFENSE
Speed 30 ft.
Melee Shortspear +3 (1d6+2)
Adept Spells Known (CL 3, 3 melee touch, 1 ranged touch):
1 (3/day) Bless, Sleep (DC 13), Cure Light Wounds (DC 13)
0 (3/day) Detect Magic, Guidance, Touch of Fatigue (DC 12)

STATISTICS
Str 14, Dex 10, Con 10, Int 12, Wis 14, Cha 8
Base Atk +1; CMB +3; CMD 13
Feats Brew Potion, Combat Casting
Skills Appraise +2, Heal +7, Knowledge: Arcana +5, Knowledge: History +5, Knowledge: Nature +5, Perception +5, Spellcraft +7
Languages Common, Goblin, Orc
Combat Gear Shortspear; Other Gear Potion of Barkskin +2, Potion of Cure Light Wounds, Potion of Mage Armor, Wand of Color Spray

SPECIAL ABILITIES
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Ferocity (Ex) You can stay active while dying.
Light Sensitivity (Ex) Dazzled as long as they remain in bright light.

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