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Monster Archetypes
Orc Squad Leader CR 4
Monster Archetypes
Orc Squad Leader CR 4
Orc leaders get the choice spoils from their conquests.
Male Orc Warrior 6 (CR 4)
CE Medium Humanoid (Orc)Init +0; Senses Darkvision (60 feet); Perception +5
DEFENSE
AC 18, touch 10, flat-footed 18 (+8 armor)hp 51 (6d10+12)
Fort +7, Ref +2, Will +3
Defensive Abilities Ferocity
Weakness Light Sensitivity
OFFENSE
Speed 20 ft.Melee +2 Falchion +12/+7 (2d4+6)
STATISTICS
Str 16, Dex 10, Con 14, Int 10, Wis 12, Cha 10Base Atk +6/+1; CMB +9; CMD 19
Feats Power Attack +4/-2, Toughness +6, Weapon Focus: Falchion
Skills Acrobatics -6, Bluff +2, Climb -3, Diplomacy +1, Escape Artist -6, Fly -6, Intimidate +9, Perception +5, Ride -6, Sense Motive +4, Stealth -6, Survival +3, Swim -3
Languages Common, Orc
Combat Gear +2 Falchion, +1 Splint Mail; Other Gear Potion of Barkskin +4, Potion of Bull's Strength, Potion of Cure Serious Wounds, Potion of Shield of Faith +3
SPECIAL ABILITIES
Darkvision (60 feet) You can see in the dark (black and white vision only).Ferocity (Ex) You can stay active while dying.
Light Sensitivity (Ex) Dazzled as long as they remain in bright light.
Power Attack +4/-2 You can subtract from your attack roll to add to your damage.
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