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Orc Band Leader CR 5

Orc band leaders are a combination of strength, intimidation, and excellent gear from their conquests.

Male Orc Warrior 7 (CR 5)

CE Medium Humanoid (Orc)
Init +0; Senses Darkvision (60 feet); Perception +5

DEFENSE
AC 21, touch 10, flat-footed 21 (+10 armor, +1 natural)
hp 59 (7d10+14)
Fort +8, Ref +3, Will +4
Defensive Abilities Ferocity
Weakness Light Sensitivity

OFFENSE
Speed 20 ft.
Melee +2 Falchion +14/+9 (2d4+8) and Gauntlet (from Armor) +11/+6 (1d3+4) and Unarmed Strike +11/+6 (1d3+4)

STATISTICS
Str 16/18, Dex 10, Con 14, Int 10, Wis 12, Cha 10
Base Atk +7/+2; CMB +11; CMD 21
Feats Cleave, Power Attack +4/-2, Toughness +7, Weapon Focus: Falchion
Skills Acrobatics -6, Bluff +3, Climb -2, Diplomacy +2, Escape Artist -6, Fly -6, Intimidate +10, Perception +5, Ride -6, Sense Motive +4, Stealth -6, Survival +3, Swim -2
Languages Common, Orc
Combat Gear +2 Falchion, +2 Half Plate; Other Gear Amulet of Natural Armor +1, Belt of Giant Strength, +2, Cloak of Resistance, +1, Potion of Barkskin +4, Potion of Bull's Strength, Potion of Cure Serious Wounds, Potion of Shield of Faith +3

SPECIAL ABILITIES
Cleave If you hit your first target, attack an adjacent target at the same attack bonus in exchange for -2 AC.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Ferocity (Ex) You can stay active while dying.
Light Sensitivity (Ex) Dazzled as long as they remain in bright light.
Power Attack +4/-2 You can subtract from your attack roll to add to your damage.

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