Boggard Commander CR 3

Crooooooooooooooooooooooooooooooooooooooooooooaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaak!

Male Boggard Warrior 3 (CR 3)

CE Medium Humanoid (Boggard)
Init +0; Senses Darkvision (60 feet), Low-Light Vision; Perception +9

DEFENSE
AC 16, touch 10, flat-footed 16 (+3 armor, +3 natural)
hp 60 (3d10+3d8+21)
Fort +9, Ref +2, Will +2

OFFENSE
Speed 20 ft., Swimming (30 feet)
Melee +1 Morningstar +11 (1d8+5), tongue +3 touch (sticky tongue)

STATISTICS
Str 18, Dex 11, Con 16, Int 12, Wis 10, Cha 10
Base Atk +5; CMB +9; CMD 19
Feats Alertness, Toughness +6, Weapon Focus: Morningstar
Skills Acrobatics -1, Appraise +2, Climb +7, Diplomacy +1, Escape Artist -1, Fly -1, Intimidate +9, Perception +9, Ride -1, Sense Motive +4, Swim +17
Languages Boggard, Common
SQ Boggard Skill Bonuses, Hold Breath (x4) (Ex), Sticky Tongue (Ex), Swamp Stride (Ex), Terrifying Croak (1/hour) (DC 15) (Su)
Combat Gear +1 Morningstar, Studded Leather; Other Gear Potion of Barkskin +2, Potion of Cure Light Wounds

SPECIAL ABILITIES
Boggard Skill Bonuses +16 to Acrobatics checks to jump. +8 to Stealth checks within swamps.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Hold Breath (x4) (Ex) You can stay under water longer than normal.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sticky Tongue (Ex) Tongue attack keeps target from moving much
Swamp Stride (Ex) Move normally through difficult terrain in a swamp and gain +8 Stealth in a swamp.
Swimming (30 feet) You have a Swim speed.
Terrifying Croak (1/hour) (DC 15) (Su) Croak 30' burst 1/H; DC 15 Will or shaken for 1d4 rounds

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