Troglodyte High Shaman CR 6

No redeeming qualities and more potent magic? No good can come of this.

Male Troglodyte Cleric 6 (CR 6)

Medium Humanoid (Reptilian)
Init +0; Senses Darkvision (90 feet); Perception +5
Aura Stench (30 feet, 10 rounds) (DC 17)

DEFENSE
AC 24, touch 12, flat-footed 24 (+6 armor, +6 natural, +2 deflection)
hp 63 (8d8+27)
Fort +13, Ref +2, Will +7

OFFENSE
Speed 30 ft.
Melee +1 Flail +8 (1d8+3) or Bite (Troglodyte) +5 (1d4+3) and Claw x2 (Troglodyte) +5 x2 (1d4+3)
Special Attacks Destructive Smite +3, Touch of Evil 3 rounds
Spell-Like Abilities Touch of Evil 3 rounds
Cleric Spells Known (CL 6, 7 melee touch, 5 ranged touch):
3 (2/day) Rage, Contagion (DC 15), Bestow Curse (DC 15)
2 (4/day) Hold Person (DC 14), Hold Person (DC 14), Aid, Shatter (DC 14), Shatter (DC 14)
1 (4/day) Protection from Good, Shield of Faith, Cause Fear (DC 13), Bane (DC 13), Doom (DC 13)
0 (at will) Detect Magic, Bleed (DC 12), Guidance, Resistance

STATISTICS
Str 14, Dex 10, Con 16, Int 10, Wis 14, Cha 16
Base Atk +7; CMB +9; CMD 19
Feats Channel Smite, Great Fortitude, Improved Channel, Selective Channeling
Skills Acrobatics -2, Appraise +4, Climb +0, Diplomacy +7, Escape Artist -2, Fly -2, Intimidate +9, Linguistics +4, Perception +5, Ride -2, Sense Motive +6, Spellcraft +7, Stealth +4, Swim +0Modifiers +4 Stealth in rocky areas
Languages Common, Draconic
SQ Aura (Ex), Channel Negative Energy 3d6 (6/day) (DC 18) (Su), Cleric Domain: Destruction, Cleric Domain: Evil, Spontaneous Casting
Combat Gear +1 Flail, Elven Chain; Other Gear Potion of Cure Serious Wounds, Potion of Heroism, Ring of Protection, +2

SPECIAL ABILITIES
+4 Stealth in rocky areas (Ex) You gain a bonus to Stealth Checks under the listed conditions.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Channel Negative Energy 3d6 (6/day) (DC 18) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Channel Smite Channel energy can be delivered through a Smite attack.
Cleric Domain: Destruction Granted Powers: You revel in ruin and devastation, and can deliver particularly destructive attacks.
Cleric Domain: Evil Granted Powers: You are sinister and cruel, and have wholly pledged your soul to the cause of evil.
Darkvision (90 feet) You can see in the dark (black and white vision only).
Destructive Smite +3 (5/day) (Su) You gain the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 your cleric level (minimum 1). You must declare the destructive smite before making the attack. You can use
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Stench (30 feet, 10 rounds) (DC 17) A creature with the stench special ability secretes an oily chemical that nearly every other creature finds offensive. All living creatures (except those with the stench special ability) within 30 feet must succeed on a Fortitude save (DC 10 + 1/2 st
Touch of Evil 3 rounds (5/day) (Sp) With a melee touch attack, target is sickened and counted as good-aligned for the purpose of [Evil] spells.

Favorite GM Tools

  • Happy Camper's Pathfinder Settlement Sheet
    by Aaron Diamond, 4.9 with 39 votes
  • Summon Monster Cards
    by Josh Stevenson, 4.78 with 23 votes
  • Perram's Spellbook
    by Jefferson Jay Thacker, 4.77 with 26 votes
  • Medieval Inn I
    by Dave Couture, 4.77 with 13 votes
  • Chizu, 11th Level Human Rogue
    by David Fryer, 4.63 with 16 votes
  • Ghost Crab
    by Michael T. Schell, 4.63 with 8 votes
  • Windmill
    by Dave Couture, 4.6 with 10 votes
  • Crystal Dragon
    by David Fryer, 4.6 with 5 votes
  • Kyle Olson's Combat Manager
    by Kyle Olson, 4.59 with 34 votes
  • Red Gaols Prison
    by Dave Couture, 4.57 with 14 votes
  • All-Time Favorites

  • Happy Camper's Pathfinder Settlement Sheet
    by Aaron Diamond, 4.9 with 39 votes
  • Alchemist Archetype: Physician
    by Daniel Lane, 4.89 with 19 votes
  • Sorcerer Bloodline: Phoenix
    by Daniel, 4.82 with 17 votes
  • Witch Patron: Winter
    by Michael T. Schell, 4.82 with 11 votes
  • Summon Monster Cards
    by Josh Stevenson, 4.78 with 23 votes
  • Perram's Spellbook
    by Jefferson Jay Thacker, 4.77 with 26 votes
  • Medieval Inn I
    by Dave Couture, 4.77 with 13 votes
  • Bags of Sharing
    by Evan Krecsy, 4.74 with 35 votes
  • Battle Adaptation (Combat)
    by Owen, 4.72 with 25 votes
  • Rogue Talent: Thief
    by Daniel, 4.7 with 10 votes