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Monster Archetypes
Troglodyte High Druid CR 6
Monster Archetypes
Troglodyte High Druid CR 6
Playing with fire will get you nowhere. Just ask the 6th level trog druid!
Male Troglodyte Druid 6 (CR 6)
NE Medium Humanoid (Reptilian)Init +0; Senses Darkvision (90 feet); Perception +11
Aura Stench (30 feet, 10 rounds) (DC 17)
DEFENSE
AC 27, touch 11, flat-footed 27 (+9 armor, +7 natural, +1 deflection)hp 82 (8d8+38)
Fort +14, Ref +2, Will +7
Immune fire; Resist fire 10
OFFENSE
Speed 20 ft.Melee +1 Mace, Heavy +5 (1d8+5) or Bite (Troglodyte) +6 (1d4+4) and Claw x2 (Troglodyte) +6 x2 (1d4+4)
Spell-Like Abilities Fire Dart
Druid Spells Known (CL 6, 4 melee touch, 0 ranged touch):
3 (2/day) Fireball (DC 15), Magic Fang, Greater, Spike Growth (DC 15)
2 (4/day) Bull's Strength (DC 14), Flaming Sphere (DC 14), Flame Blade, Heat Metal (DC 14), Produce Flame
1 (4/day) Burning Hands (DC 13), Faerie Fire, Cure Light Wounds (DC 13), Entangle (DC 13), Longstrider
0 (at will) Detect Magic, Flare (DC 12), Guidance, Resistance
STATISTICS
Str 16/18, Dex 10, Con 18, Int 9, Wis 14, Cha 13Base Atk +5; CMB +9; CMD 19
Feats Combat Casting, Druid Weapon Proficiencies, Great Fortitude, Improved Natural Armor, Toughness +8
Skills Acrobatics -5, Climb -1, Escape Artist -5, Fly -5, Heal +6, Intimidate +7, Knowledge: Nature +6, Linguistics +0, Perception +11, Ride -5, Spellcraft +3, Stealth +1, Survival +8, Swim -1; Modifiers +4 Stealth in rocky areas
Languages Common, Draconic, Druidic
SQ Druid Domain: Fire, Nature Sense (Ex), Resist Nature's Lure (Ex), Spontaneous Casting, Trackless Step (Ex), Wild Empathy +7 (Ex), Wild Shape (2/day) (Su), Wild Shape (Beast Shape II: Tiny - Large animal), Wild Shape (Elemental Body I: Small elemental), Woodland Stride (Ex)
Combat Gear Dragonhide Plate, +1 Mace, Heavy; Other Gear Belt of Giant Strength, +2, Potion of Cure Moderate Wounds, Ring of Protection, +1
SPECIAL ABILITIES
+4 Stealth in rocky areas (Ex) You gain a bonus to Stealth Checks under the listed conditions.Combat Casting +4 to Concentration checks to cast while on the defensive.
Damage Resistance, Fire (10) You have the specified Damage Resistance against Fire attacks.
Darkvision (90 feet) You can see in the dark (black and white vision only).
Druid Domain: Fire Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Fire Dart (1d6+3) (5/day) (Sp) 30' Ranged touch attack deals 1d6+3 Fire damage.
Immunity to Fire You are immune to fire damage.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Resist Nature's Lure (Ex) +4 save vs. effects from Fey and effects using plants.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Stench (30 feet, 10 rounds) (DC 17) A creature with the stench special ability secretes an oily chemical that nearly every other creature finds offensive. All living creatures (except those with the stench special ability) within 30 feet must succeed on a Fortitude save (DC 10 + 1/2 st
Trackless Step (Ex) You do not leave a trail as you move through natural suroundings.
Wild Empathy +7 (Ex) Improve the atttitude of an animal, as if using Diplomacy.
Wild Shape (2/day) (Su) Shapeshift into a different creature one or more times per day.
Wild Shape (Beast Shape II: Tiny - Large animal) You may use your Wild Shape ability to become an animal.
Wild Shape (Elemental Body I: Small elemental) You may use your Wild Shape ability to become an elemental.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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