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Monster Archetypes
Lizardfolk Commander CR 1
Monster Archetypes
Lizardfolk Commander CR 1
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Male Lizardfolk Commander 3 (CR 1)
N Medium Humanoid (Reptilian)Init +1; Perception +2
DEFENSE
AC 20, touch 11, flat-footed 19 (+4 armor, +1 Dex, +5 natural)hp 44 (3d10+2d8+13)
Fort +8, Ref +2, Will +1
OFFENSE
Speed 20 ft., Swimming (15 feet)Melee Bite (Lizardfolk) +4 (1d4+1) and Claw x2 (Lizardfolk) +4 x2 (1d4+1) or Masterwork Morningstar +8 (1d8+2)
STATISTICS
Str 15, Dex 12, Con 14, Int 10, Wis 11, Cha 14Base Atk +4; CMB +6; CMD 17
Feats Multiattack, Toughness +5, Weapon Focus: Morningstar
Skills Acrobatics +2, Appraise +1, Climb +4, Diplomacy +3, Escape Artist -2, Fly -2, Intimidate +7, Perception +2, Ride -2, Sense Motive +1, Stealth -2, Swim +11
Languages Draconic
SQ Hold Breath (x4) (Ex)
Combat Gear Masterwork Morningstar, Hide; Other Gear Potion of Barkskin +2, Potion of Bull's Strength, Potion of Cure Moderate Wounds
SPECIAL ABILITIES
Hold Breath (x4) (Ex) You can stay under water longer than normal.Swimming (15 feet) You have a Swim speed.
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