Lizardfolk Shaman CR 1

Potent magicsessessssss!

Male Lizardfolk Adept 3 (CR 1)

N Medium Humanoid (Reptilian)
Init +0; Perception +2

DEFENSE
AC 16, touch 11, flat-footed 16 (+5 natural, +1 deflection)
hp 34 (2d8+3d6+10)
Fort +6, Ref +1, Will +5

OFFENSE
Speed 30 ft., Swimming (15 feet)
Melee Bite (Lizardfolk) +4 (1d4+2) and Claw x2 (Lizardfolk) +4 x2 (1d4+2) or Morningstar +4 (1d8+2)
Adept Spells Known (CL 3, 4 melee touch, 2 ranged touch):
1 (3/day) Cause Fear (DC 13), Cure Light Wounds (DC 13), Command (DC 13)
0 (3/day) Ghost Sound (DC 12), Detect Magic, Guidance

STATISTICS
Str 14, Dex 10, Con 14, Int 10, Wis 15, Cha 12
Base Atk +2; CMB +4; CMD 15
Feats Brew Potion, Self-sufficient, Toughness +5
Skills Acrobatics +4, Appraise +2, Diplomacy +3, Heal +4, Knowledge: Geography +4, Knowledge: Nature +4, Knowledge: Religion +5, Spellcraft +6, Survival +9, Swim +10
Languages Draconic
SQ Arcane Familiar Nearby, Deliver Touch Spells Through Familiar (Su), Empathic Link with Familiar (Su), Hold Breath (x4) (Ex), Share Spells with Familiar
Combat Gear Morningstar; Other Gear Potion of Barkskin +4, Potion of Cure Moderate Wounds, Potion of Invisibility, Ring of Protection, +1

SPECIAL ABILITIES
Arcane Familiar Nearby You gain the Alertness feat while your familiar is within arm's reach.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Hold Breath (x4) (Ex) You can stay under water longer than normal.
Share Spells with Familiar Spells cast on you can also affect your familiar, if it's within 5 feet.
Swimming (15 feet) You have a Swim speed.

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