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Cirederf, 10th Level Dwarf Barbarian
NPCs
Cirederf, 10th Level Dwarf Barbarian
Cirederf, The Fairly Upset is from a clan of dwarves that was forced from their ancestral home in the mountains by the monsters of the underdark. They now live on the mountain side and in large caves waiting for the day they can retake their home. This hard existence has made Cirederf and his clan adapt by becoming more resistant to the cold and they are able to take more punishment than other dwarves.
Cirederf, The Fairly Upset
Male dwarf barbarian 10 (Invulnerable Rager)CG medium humanoid (dwarf)
Init +0; Senses: Darkvision 60 ft.; Perception +15 (+17 Stonecunning)
DEFENSE
AC 22, touch 11, flat-footed 22 (+4 vs. Giants) (+8 armor, +2 shield, +1 deflection, +1 natural)hp 126 (12 + 1/2 of 9d12 + 60)
Fort +11, Ref +3, Will +5
Special: +8 vs. spells and spell-like abilities; +4 vs. supernatural abilities; +4 vs. poison
Defenses: Extreme Endurance (Cold) +3
DR 5/- ; 10/- vs. non-lethal
OFFENSE
Speed 30 ft.Melee +1 Dwarven War Axe +13/ +8 (1d10+3 / x3) or Mwk War Hammer +13/ +8 (1d8+2 / x3), Power Attack -3 Atk/ +6 Damg (Max); Vital Strike
Ranged Mwk Comp. Short Bow +11/ +6 (1d6 / x3)
Special Attacks: Reckless Abandon +3 Atk/ -3 AC (Max);
TACTICS
Cirederf knows he can take a lot of punishment. So if he is in a battle where no one is able to hurt him significantly he becomes reckless and boisterous, taunting and using intimidate on opponents. If he is up against a "worthy" opponent however he is able to fight tactically with others in his party.STATISTICS
Str 14, Dex 10, Con 18, Int 8, Wis 14, Cha 12Base Attack +10; CMB +12; CMD 22 (+4 vs. Bull Rush and Trip)
Feats Toughness, Steel Soul, Power Attack, Cleave, Vital Strike
Skills Intimidate +14, Knowledge Nature +7, Perception +15, Survival +10
Special Abilities: Rage Powers (Superstition, Reckless Abandon, Renewed Vigor, Guarded Life, Flesh Wound), Rage 26 rounds per day (+4 Str,Con; +2 Will; -2 AC), Fast Movement, Slow and Steady
Languages Common, Dwarven
Combat Gear: +2 Breast Plate, Mwk Heavy Wooden Shield, 2 Potions of Cure Light Wounds, Potion of Cure Moderate Wounds, Potion of Bull's Strength, +1 Ring of Protection, +1 Amulet of Natural Armor, Gear and Coins worth 526 gp.
PERSONALITY
Cirederf is a fairly jolly and likable dwarf but he has a short fuse. When taking a lot of damage or loosing all his money gambling. Or what ever else the DM feels would upset him. If he fails a willpower check he will fly into a rage. Generally the DC should be his Will Save plus 10. The rage lasts until whoever or whatever he is angry at is killed, knocked out or destroyed. Or he just runs out of rages for the day. He can also be calmed by spells or very good diplomacy checks.Cirederf retains the ability to distinguish friend from foe and right from wrong, he is just very angry. Therefore he will not outright murder someone who is not trying to kill him, he has no problem knocking them out.
BACKGROUND
Cirederf, The Fairly Upset is from a clan of dwarves that was forced from their ancestral home in the mountains by the monsters of the underdark. They now live on the mountain side and in large caves waiting for the day they can retake their home. This hard existence has made Cirederf and his clan adapt by becoming more resistant to the cold and they are able to take more punishment than other dwarves.| Additional Ratings |
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