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NPCs
Sheriff Braeger Sudiman, 7th Level Hellknight
NPCs
Sheriff Braeger Sudiman, 7th Level Hellknight
Sheriff Braeger Sudiman believes strongly in the law, and in enforcing it to the maximum extent. The only laws he doesn't believe in are the ones recently passed by "those chaotic fools" which are intended to protect the rights of the accused (that is to say, the guilty sinners), preventing most forms of torture for the purposes of information gathering and confession extraction. These are just sissy laws, and they don't count in your case, anyway.
Sheriff Braeger Sudiman
LE medium humanoid
Init +1; Perception +4
DEFENSE
AC 21, touch 12, flat-footed 20 (armor +9, Dex +1, dodge +1)hp 55 (7d10 +12)
Fort +6, Ref +3, Will +2
OFFENSE
Speed 20 ft.Melee Masterwork Long Sword +13/+8 (d8+4), Power Attack (-2 atk, +4 dam)
Hellknight Abilities
Aura of law, detect chaos, smite chaos 1/day (choose one opp. if chaotic, +1 attack, +2 damage, +1 AC vs. that opp), Discern lies, Hellknight armor 1
TACTICS
If Braeger is trying to take in a captive, he will usually try to take him without a fight, using a simple intimidate if there is only a single opponent, or Dazzling Display if there are several. (Note that he is extremely intimidating.) He will tell the suspect that he will not be harmed and will be given a fair trial. He doesn't mention the torture.Once in combat, he will try to sunder the opponent's weapon first, leaving him unarmed and yelling at him to surrender. Only if the opponent clearly has several backup weapons on him will he simply attack normally. Since he acquired "Farhad's Shield" some years ago, he has become quite proficient with the maneuver. (He has taken Improved Sunder and Greater Sunder feats.) If one opponent seems most dangerous, he will use his "Smite Chaos" ability on that opponent unless he has reason to believe that opponent is not chaotic. He will try to take out that opponent first, unless he is particularly well armored.
BASE STATISTICS
Str 18, Dex 12, Con 12, Int 10, Wis 10, Cha 13Base Atk +7, CMB +11 (+17 sunder), CMD 22
Feats Power Attack, Weapon Focus [Longsword], Intimidating Prowess, Skill Focus [Intimidate], Dazzling Display [Longsword] (Full round action, intimidate all who can see him), Improved Sunder, Greater Sunder, Improved Shield Bash
Skills Intimidate +18, Sense Motive +10, Perception +10
Combat Gear Ring Protection +1, Masterwork weapons and armor, Farhad's Shield
Farhad's Shield: It is a +2 shield with special notched edges and a gripping surface to catch and hold an opponent's weapon. It provides +2 to all sundering attempts by the wearer. In addition, if the opponent rolls a natural 1 on his attack, the wearer of Farhad's shield gets a sunder attempt as an Attack of Opportunity. The shield provides +2 on this sunder attack, as well.
PERSONALITY
It's important to understand as a GM that Sheriff Sudiman does not think of himself as evil, but as a force for good. He truly wants to protect the good people of the village from the miscreants of the world. He 'does what has to be done' in order to accomplish it. Also, he does not ever want to extract a false confession. He will use his detect lie ability along with his torture methods to extract only true ones. Of course, if it turns out that the prisoner, who is certainly a piece of scum, is not guilty of the crime of which he was accused, well, he's probably guilty of something, and we'll find out what it is, won't we?| Additional Ratings |
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