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Klat-Klah-Klah, 13th Level Human Druid

A real working-man's druid, Klat-Klah-Klah roams the wilds of Kreegwood.

Klat-Klah-Klah

Male human druid 13
N Medium humanoid (human)
Init +2; Perception +19

DEFENSE
AC 27, touch 17, flat-footed 25 (+6 armor, +4 deflection, +4 natural, +2 Dex, +1 Insight)
Earth Elemental Form AC 32, touch 16, flat-footed 31 (+6 armor, +4 deflection, +10 natural, +1 Dex, +1 Insight)
hp 114 (13d8+52)
Fort +13, Ref +7, Will +13

OFFENSE
Speed 30 ft.
Melee Unarmed Strike +14 (1d3+5)
Earth Elemental Form Melee Slam +18 (2d10+9), Klat-Klah-Klah usually tries to grapple
Special Attacks Wild Shape (5/day)
Druid Spells Prepared (CL 13th)
7th—Heal
6th—Transport via Plants, Wall of Stone
5th—Cure Critical Wounds, Stoneskin, Baleful Polymorph
4th—Cure Serious Wounds (2), Ice Storm (DC 18), Dispel Magic, Air Walk
3rd—Greater Magic Fang (2), Spike Growth, Protection from Energy, Neutralize Poison
2nd—Barkskin, Bull's Strength, Tree Shape, Lesser Restoration, Animal Messenger
1st—Cure Light Wounds (3), Entangle (DC 15), Longstrider, Charm Animal (DC 15)
0—Create Water, Detect Magic, Know Direction, Stabilize

STATISTICS
Str 20 (Earth Elemental Form 28), Dex 14 (Earth Elemental Form 12), Con 16 (Earth Elemental Form 20), Int 14, Wis 18, Cha 8
Base Atk +9; CMB +14 (+18 Grapple, +22 in Earth Elemental Form); CMD 26 (28 vs Grapple, 31 in Earth Elemental Form)
Feats Alertness, Self Sufficient, Improved Unarmed Strike, Natural Spell, Improved Grapple, Vital Strike, Greater Grapple, Stunning Fist
Skills Climb +9 Craft +7 Fly +15 Handle Animal +8 Heal +22 Knowledge (Geography) +9 Knowledge (Nature) +19 Perception +20 Sense Motive +7 Survival +22 Swim +10
SQ Nature Bond, Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature's Lure, Venom Immunity, A Thousand Faces
Languages Common, Druidic, Sylvan
Other Gear Ring of Protection +4, Amulet of Natural Armor +4, Belt of Giant Strength +6, Bracers of Armor +6, Boots of the Winterlands, Cloak of Resistance +2, Clear Ioun Stone, Lesser Strand of Prayer Beads

DESCRIPTION
Dressed in tattered white robes decorated with rare tree bark, twigs, and berries, Klat-Klah-Klah is not a man for fashion. He appears grizzled and keeps a full beard. More often than not, his long gray hair is messy and unkempt.

PERSONALITY
Klat-Klah-Klah is blunt, to the death! He has no problem telling someone what he thinks of them, to their face, even if it be Asmodeus himself. He strives to do what's right for the forest and its creatures, but what he deep down craves is love. His loneliness consumes him, and his search for meaning in the woods and trees has left him feeling empty. He tends to the forest as his obligation, his day job, a commitment he made many years ago. But what he seeks now is passion and emotion, something he gave up on from bitter tragedy in his early life.

Clawa

Female Badger
N Medium animal
Init +4; Senses low-light vision, scent; Perception +13

DEFENSE
AC 25, touch 15, flat-footed 20 (+4 Dex, +10 natural, +1 Dodge)
hp 83 (11d8+33)
Fort +10, Ref +11, Will +6; +4 vs. enchantment
Defensive Abilities evasion

OFFENSE
Speed 30 ft., burrow 10 ft., climb 10 ft.
Melee bite +10 (1d6+5), 2 claws +10 (1d4+5)

STATISTICS
Str 19, Dex 19, Con 17, Int 3, Wis 12, Cha 10
Base Atk +6; CMB +10; CMD 24
Feats Blind Fight, Combat Reflexes, Diehard, Dodge, Iron Will, Skill Focus: Perception
Skills Sense Motive +3
Special Qualities evasion, devotion

Additional Ratings
Balance:
( 4 Votes )
Utility:
( 3 Votes )
Clarity:
( 4 Votes )


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