Doom-Seer Saron, 15th Level Human Lich Loremaster

The enigmatic robed figure before you is said to know the secrets of life and death itself.

Doom-Seer Saron

Male human lich wizard (diviner) 5/monk 2/fighter 1/eldritch knight 5/loremaster 2
LE medium undead (human)
Init +6; Senses Forewarned; Perception +31
Aura Fear (60 ft., DC 19)

DEFENSE
AC 34, touch , flat-footed (+5 natural, +4 mage armor, +4 shield, +5 wisdom, +4 dexterity, +1 dodge, +1 class)
hp 131 (5d6+1d8+1d10+5d10+2d6+50; Secret health, +15 False life)
Fort +12, Ref +11, Will +15 (Channel resistance +4)
Special Defenses Undead immunities, Cold and electricity immunity, DR 15/bludgeoning and magic, Rejuvenation, Evasion, Snatch arrow’s (2/day)

OFFENSE
Speed 30 ft.
Melee Touch +14 (1d8+7) or Unarmed strike +16/+11 or +15/+15/+10 (flurry) (1d8+6+1d6 frost; Arcane strike) and Touch +9 (1d8+7+paralysis)
Ranged Ranged Touch +14 (Damage by spell)
Special Attacks Lich’s touch (1d8+7), Paralyzing touch (DC 19), Flurry of blows, Stunning fist (6/day, DC 22)
Wizard Spells (CL 11th)
6th - True seeing, Transformation
5th - Cloudkill (DC 20), Quickened true strike, Prying eyes, Overland flight
4th - Scrying, Greater invisibility, Enervation x2 (DC 19), Mnemonic enhancer
3rd - Haste, Displacement, Clairaudience/Clairvoyance, Stinking cloud, Displacement, Slow (DC 18)
2nd - False life, Mirror image, See invisibility, Touch of idiocy (DC 17), Spectral hand, Eagle’s splendor
1st - Mage armor, Shield, True strike, Grease x2 (DC 16), Ray of enfeeblement (DC 16), Feather fall
0 - Touch of fatigue (DC 15), Detect magic, Acid splash, Mage hand, Bleed (DC 15)

TACTICS
Doom-seer Saron usually knows what’s coming his way long before it has reached him, and thus will be prepared for whatever threat he should face. He will usually prepare with as many defensive spells he can and preferably start combat at a range using his ranged spells and gambling on his gloves of arrow snaring and damage reduction to stop any incoming ranged attacks. If anyone should come into melee he has no qualms about casting Cloudkill since he’s immune. He will try to use a combination of stunning fist, trip and paralyzing touches as is best suited to the situation at hand. If cornered or facing massive opposition he will use his transformation spell.

STATISTICS
Str 11, Dex 18, Con -, Int 20, Wis 20, Cha 14
Base Attack +10; CMB +14 (+16 when tripping); CMD 36 (38 vs. trip)
Feats Scribe scroll, Silent spell, Skill focus (Knowledge Arcana), Quicken spell, Toughness, Arcane strike, Combat casting, Defensive combat training, Weapon finesse, Improved unarmed strike, Stunning fist, Combat reflexes, Weapon focus (unarmed), Weapon specialization (Unarmed), Disruptive, Combat expertise, Improved trip, Agile maneuvers, Dodge
Skills Acrobatics +19, Fly +19 (+24 w/overland flight spell), Intimidate +17, Knowledge (Arcana) +26, Knowledge (Religion) +20, Knowledge (The planes) +20, Knowledge (History) +20, Perception +31, Sense motive +31, Spellcraft +20, Stealth +27
Languages Common, Draconic, Infernal, Abyssal, Aklo, Elven
Special Qualities Secret health, Favored class (Wizard), Diverse training, Opposition schools (Evocation and Enchantment), Diviner’s fortune (8/day), Lore, Arcane bond
Combat Gear Headband of inspired wisdom +4, Belt of incredible dexterity +4, Monk’s robe, Gloves of arrow snaring, Amulet of mighty fists ( +1 frost and spell-storing, Arcane bonded), Wand of magic missile (CL 7, 10 charges), Polished mirror (for scrying), 2x Doses of ointment (for true seeing), Simple wooden box (Phylactery), Spellbook (Contains all memorized spells plus any spells the DM sees fit)

DESCRIPTION
Doom-seer Saron is a gaunt, almost skeletal figure with pale, almost porcelain like skin stretched thin over his skull. His face is perpetually locked in a cold, doll-like expression and despite its youthful appearance looks ancient. He is bald and blackened veins can be seen through his skin. His eyes are milky white orbs, but an eerie blue light shines from behind them, most visible in the dark or when Saron’s face is obscured by his hood. Saron is always unarmed and wears only a simple dark grey and hooded robe. A simple rope belt keeps his robe in place and he wears a thin, thorned circlet made of a dark metal. Sarons voice is dark and ominous, he usually speaks in a deep, yet clear whisper, but his voice will quickly change into a thunderous boom if he’s angered. Under his robe he keeps a simple silver medallion set with a blue gem. The gem is always covered in a layer of frost and has a slight inner glow. Saron is an enigmatic figure whose presence has been recorded several hundred years back and in various cultures and civilizations. He usually appears right before some great catastrophe or cataclysm. He offers warnings to those willing to listen, but the warnings always come with a price. Desperate seekers of lore might try to seek out the Doom-seer, but locating the lich should be no easy task, and the price of admission should be more than mere gold. The history and purpose behind the Doom-seer could lead to many adventures and even be the focus of an entire Campaign.

PERSONALITY
Saron’s motivations have puzzled scholar’s and adventurer’s for centuries. What purpose does this figure have for his warnings? Saron seems bereft of any emotion and no amount of scrutiny seems able to penetrate his ice cold exterior. Yet there are those who have been able to touch upon Saron’s past and his true humanity. Although centuries of undeath have driven any amount of compassion and mercy out of the lich, he has been known to have his times of melancholy and contemplation. A story even claims that the lich once fell in love, but that he saw the girl’s demise in a vision and eventually succumbed to his undead nature and let history pass, costing him his love, and some claim, the last of his humanity. Sages have speculated that Saron is the messenger of the Gods, prophesying their designs for a price. Others believe he might serve darker forces. The truth has yet to be determined.

Additional Ratings
Balance:
( 12 Votes )
Utility:
( 10 Votes )
Clarity:
( 10 Votes )


Favorite NPCs

  • Chizu, 11th Level Human Rogue
    by David Fryer, 4.63 with 16 votes
  • Maleficent, 16th Level Half-Elf Sorceress
    by David Fryer, 4.52 with 27 votes
  • Mogral Bloodhammer, 9th Level Dwarf Eldritch Knight
    by Morten Jørgensen, 4.48 with 33 votes
  • Doom-Seer Saron, 15th Level Human Lich Loremaster
    by Morten Jørgensen, 4.44 with 36 votes
  • Signifer Panlamin Fielderson, 7th Level Human Warlock
    by David Fryer, 4.4 with 20 votes
  • Thundarr, 14th Level Human Barbarian
    by David Fryer, 4.4 with 15 votes
  • Argos the Worrier, 7th Level Green Dragon Cleric
    by David Fryer, 4.36 with 22 votes
  • Icaius Darksworn, 12th Level Male Human Cleric
    by Morten Jørgensen, 4.34 with 38 votes
  • Ookla the Destroyer, 12th Level Mok'nathal Barbarian
    by David Fryer, 4.33 with 39 votes
  • Jebedionacus Parabellos, 14th Level Gnome Barbarian Wizard
    by Morten Jørgensen, 4.33 with 36 votes
  • Favorite GM Tools

  • Happy Camper's Pathfinder Settlement Sheet
    by Aaron Diamond, 4.9 with 39 votes
  • Summon Monster Cards
    by Josh Stevenson, 4.78 with 23 votes
  • Perram's Spellbook
    by Jefferson Jay Thacker, 4.77 with 26 votes
  • Medieval Inn I
    by Dave Couture, 4.77 with 13 votes
  • Chizu, 11th Level Human Rogue
    by David Fryer, 4.63 with 16 votes
  • Ghost Crab
    by Michael T. Schell, 4.63 with 8 votes
  • Windmill
    by Dave Couture, 4.6 with 10 votes
  • Crystal Dragon
    by David Fryer, 4.6 with 5 votes
  • Kyle Olson's Combat Manager
    by Kyle Olson, 4.59 with 34 votes
  • Red Gaols Prison
    by Dave Couture, 4.57 with 14 votes
  • All-Time Favorites

  • Happy Camper's Pathfinder Settlement Sheet
    by Aaron Diamond, 4.9 with 39 votes
  • Alchemist Archetype: Physician
    by Daniel Lane, 4.89 with 19 votes
  • Sorcerer Bloodline: Phoenix
    by Daniel, 4.82 with 17 votes
  • Witch Patron: Winter
    by Michael T. Schell, 4.82 with 11 votes
  • Summon Monster Cards
    by Josh Stevenson, 4.78 with 23 votes
  • Perram's Spellbook
    by Jefferson Jay Thacker, 4.77 with 26 votes
  • Medieval Inn I
    by Dave Couture, 4.77 with 13 votes
  • Bags of Sharing
    by Evan Krecsy, 4.74 with 35 votes
  • Battle Adaptation (Combat)
    by Owen, 4.72 with 25 votes
  • Rogue Talent: Thief
    by Daniel, 4.7 with 10 votes