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Maleficent, 16th Level Half-Elf Sorceress

The jealous Maleficent is murderous of other beauties.

Maleficent

Female half-elf sorcerer 16 (fey bloodline)
NE medium humanoid (elf, human)
Init +6; Senses: Low-light Vision; Perception +18

DEFENSE
AC 22, touch: 16, flat-footed: 20 (+4 armor, +3 deflection, +2 Dex, +1 dodge, + 2 natural)
hp 84 (16d6+32)
Fort +6, Ref +7, Will +10

OFFENSE
Speed 30 ft.
Melee +3 flaming quarterstaff +10 (1d6+2/1d6+2 plus 1d6 fire)
Ranged Masterwork light crossbow +11 (1d8/19-20)
Special Attacks Laughing Touch (8/day)
Spells Known (CL 16th)
8th - (DC 23, 3/day) Polar Ray
7th - (DC 22, 4/day) Delayed Blast Fireball, Form of Dragon II, Irresistible Dance
6th - (DC 21, 5/day) Chain Lightning, Form of Dragon I, Globe of Invulnerability, Mislead
5th - (DC 20, 6/day) Beast Shape III, Dominate Person, Polymorph, Tree Stride, Waves of Fatigue
4th - (DC 19, 6/day) Beast Shape II, Black Tentacles, Crushing Despair, Lesser Globe of Invulnerability, Poison
3rd - (DC 18, 6/day) Beast Shape I, Deep Slumber, Dispel Magic, Displacement, Windwall
2nd - (DC 17, 6/day) Alter Self, Blur, Fog Cloud, Glitterdust, Hideous Laughter, Touch of Idiocy
1st - (DC 16, 6/day) Alarm, Burning Hands, Charm Person, Color Spray, Entangle, Mage Armor
0 - (DC 15) Acid Splash, Dancing Lights, Daze, Detect Magic, Flare, Ray of Frost, Read Magic, Resistance, Touch of Fatigue

TACTICS
Maleficent prefers to work through allies. She has several goblin tribes under her control and will send them to eliminate her enemies if she believes they can. Otherwise she will take the initiative, casting Mage Armor and Globe of Invulnerability and then use Form of the Dragon II to assume the form of a large Black Dragon which she attacks her opponents in. She will use Chain Lightning, Entangle, a Deep Slumber to neutralize the most powerful combatants and Blur and Displacement to prevent her enemies from hitting her.

STATISTICS
Str 8, Dex 14, Con 12, Int 13, Wis 10, Cha 20
Base Attack +8; CMB +20; CMD 29
Feats Agile Manuvers, Arcane Strike, Combat Casting, Defensive Combat Training, Eschew Materials, Improved Initative, Maximize Spell, Mobility, Point Blank Shot, Toughness, Two Weapon Fighting
Skills Perception +18, Spellcraft +22, Use Magic Device +26
Special Qualities Half Elf Traits, Fey Magic, Fleeting Glance, Woodland Stride
Languages Common, Elven, Goblin
Combat Gear Bracers of Armor +4, Ring of Protection +3, Amulet of Natural Armor +1 4 Potions of Cure Deadly Wounds
Other Gear +3 flaming quarterstaff, masterwork light crossbow w/10 bolts, other possessions

DESCRIPTION
Maleficent was born into wealth and privilege. That all changed when she was 16 with the Red Revolution and her father's execution. Her mother took her Kyonin but it was a hard place for a half elven child. Maleficent grew bitter and vowed to be restored to her rightful place. She is a master manipulator and has been eyeing the River Kingdoms as a place to begin rebuilding her power. Seizing control of several goblin tribes, she is preparing to launch a major strike at one of the more unstable of the River Kingdoms.

Additional Ratings
Balance:
( 5 Votes )
Utility:
( 4 Votes )
Clarity:
( 4 Votes )


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