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Angra Mainya, 18th Level Aasimar Priest

Leaning on his the long hand of his Scythe, the dusty cloak and hood covered his simple garments. Those who payed attention, caught glimbses of his Celestial blessed looks, and almost glowing gold hair.

Angra Mainya

Male aasimar priest 18
CN medium outsider
Init +3; Senses: darkvision 60 ft.; Perception +19
Aura Overwhelming chaos

DEFENSE
AC 26, touch 18, flat-footed 23 (+8 armor, +3 Dex, +5 deflection)
hp 135 (18d6+54)
Fort +18, Ref +13, Will +22
Resistances cold 5, electricity 5, fire 25

OFFENSE
Speed 30 ft.
Melee +4 Scythe +16/+11 (2d4+3, /x4)
Ranged +4 Scythe +20 (2d4+3, /x4. 10/day-Hand of the Acolyte), ranged touch attack +12
Special Abilities Channel Energy positive or negative energy (9d6, 10/day, DC 26)
Domain Powers (CL 18)
Firebolt (ranged touch, 1d6+9 fire, 10/day)
Fire Resistance (20)
Hand of the Acolyte (30 ft. range, 10/day)
Dispelling Touch (3/day)
Lorekeeper (automatic 40 on a Knowledge check vs. touched creature)
Remote Viewing (18 rounds/day)
Spell-Like Abilities (CL 18th)
1/day - Daylight
Cleric Spells Prepared (CL 18th)
9th - Elemental Swarm (fire only), Mage's Disjunction, Gate, True Resurrection
8th - Incendiary Cloud (DC 25), Discern Location, Antimagic Field, Fire Storm (DC 25), Earthquake
7th - Elemental Body IV (fire only), Legend Lore, Control Weather, Destruction (DC 24), Refuge, Regenerate
6th - Find the Path, Fire Seeds (DC 23), Animate Objects, Banishment x2, Dispel Magic Greater, Heal
5th - True Seeing, Spell Resistance, Atonement, Break Enchantment, Breathe of Life, Greater Command, Scrying
4th - Wall of Fire (DC 21), Divination, Control Water, Death Ward, Freedom of Movement, Restoration, Sending x2
3rd - Fireball (DC 20) x2, Bestow Curse x2, Helping Hand, Create Food and Water, Invisibility Purge, Remove Curse
2nd - Produce Flame, Detect Thoughts (DC 19), Calm Emotions (DC 19), Entrhall (DC 19), Hold Person (DC 19), Make Whole, Silence, Status, Zone of Truth (DC 19)
1st - Identify, Comprehend languages, Bless Water, Divine Favor, Doom (DC 18), Endure Elements, Entropic Shield, Obscuring Mist, Sanctuary
0 - Create Water, Detect Magic, Guidance, Light, Mending, Read Magic
Domains Fire, Knowledge, Magic

TACTICS
Angra is not much a fan of physical combat, he uses his spells, wits, and surroundings to his advantage to manipulate situations to his advantage. Often leading a small team, he supports others aligned with him as they do their tasks.

STATISTICS
Str 16, Dex 16, Con 17, Int 18, Wis 24, Cha 20
Base Attack +9; CMB +12; CMD 25
Feats Combat Casting, Craft Wondrous Item, Extra Channeling, Channel Smite, Eschew Materials, Improved Channel, Skill Focus (Perception), Skill Focus (Spellcraft), Skill Focus (Knowledge (arcana))
Skills Diplomacy +26, Heal +19, Knowledge (arcana) +34, Knowledge (dungeoneering) +13, Knowledge (engineering) +13, Knowledge (geography) +34, Knowledge (history) +34, Knowledge (local) +13, Knowledge (nature) +34, Knowledge (nobility) +13, Knowledge (planes) +40, Knowledge (religion) +34, Perception +19, Sense Motive +34, Spellcraft +31
Special Qualities Aura, Domains, Orisons, Channel Energy
Gear +4 Scythe (Handle is a Staff of Healing), Cloak of Resistance +4, Bracers of Armor +8, Ring of Protection +5, Boots of Teleportation

DESCRIPTION
With a grin and a small wave of his gloved hand, the tall and beautiful Aasimar chuckled at the bards witty songs. His long golden hair braided cascading down his back.

PERSONALITY
Calm, and willing to enjoy life, Angra watches and observes many things.

Author's Note: This is Vlorak Mainya's younger brother.


Additional Ratings
Balance:
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Utility:
( 1 Vote )
Clarity:
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