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Quickroot, 14th Level Treant Ninja
NPCs
Quickroot, 14th Level Treant Ninja
A dark-hearted shadow haunts the forest deep, moving silently through the wood, indistinguishable from the trees themselves.
Quickroot
Treant ninja 10NE huge plant
Init +6; Senses: Low-light vision; Perception +25
Aura Moderate evil
DEFENSE
AC 34, touch 17, flat-footed 31 (+2, -2 size, +2 Dex, +3 armor, +14 natural, +5 Wis)hp 204
Fort +16, Ref +13, Will +14
Weaknesses Vulnerable (fire)
DR 10/slashing
OFFENSE
Speed 40 ft.Melee 2 slams +22 (2d6+14/19-20)
Ranged Thrown rock +8 (2d6+12/180 ft.)
Special Attacks Rock throwing, sudden strike +5d6, trample (2d6+20, DC 28)
TACTICS
Quickroot stalks his prey silently, picking them off one by one if possible. He goes for stragglers first. If discovered, Quickroot attacks openly, using Power Attack and Vital Strike to inflict as much damage as possible and animating trees to flank his opponents. He thrives on fear and makes an Intimidate check at the start of combat.STATISTICS
Str 34, Dex 14, Con 20, Int 12, Wis 20, Cha 14Base Attack +9; CMB +23; CMD 35
Feats Awesome Blow, Fleet x2, Improved Critical (slam), Improved Initiative, Intimidating Prowess, Skill Focus (Stealth), Power Attack, Vital Strike, Weapon Focus (slam)
Skills Acrobatics +4 (+8 jump), Diplomacy +13, Disable Device +19, Intimidate +36, Perception +25 (+30 trapfinding), Sleight of Hand +14, Stealth +24 (+40 in forests), Swim +25
Special Qualities Animate trees, double damage against objects, great leap, improved poison use, ki pool (10 points; ghost step, ghost strike, ki dodge), speed climb, treespeech
Languages Common, Sylvan, Treant
Gear Amulet of mighty fists +2, belt of physical might (Str and Dex), bracers of armor +3
SPECIAL ABILITIES
Ghost Step (Su): Spend 1 ki point as a swift action to become incorporeal for 1 round. Does not provoke attacks of opportunity.Ghost Strike (Su): Spend 1 ki point as a swift action to strike incorporeal and ethereal foes as if they were corporeal; or to strike corporeal foes while he is ethereal. Does not provoke attacks of opportunity.
Great Leap (Su): Can make long jumps without a running start. +4 bonus on Acrobatics checks made to jump.
Improved Poison Use (Ex): Can apply poison to a weapon as a move action.
Ki Pool (Su): 10 points. +2 bonus on Will saves as long as ki pool has at least one point remaining.
Ki Dodge (Su): Spend 1 ki point as a swift action to gain concealment for 1 round. Does not provoke attacks of opportunity.
Speed Climb (Ex): Can climb 40 ft. as a move action as long as he has one free hand and begins and ends on a horizontal surface.
Sudden Strike (Ex): Deals an extra 5d6 damage against flat-footed opponents.
DESCRIPTION
Appearing as a tree of the most common type encountered in whatever woodland he calls home, Quickroot can be identified as having a vaguely humanoid shape with a successful Perception check against his Stealth check. He seems gnarled, almost twisted, with long branch-like fingers. His eyes are jet-black pools that reflect no light.PERSONALITY
Old. Angry. Silent. Vengeful. Quickroot despises animal life, humanoids especially. If ever coaxed into speech, his voice is like the hissing of wind through leaves.BACKGROUND
There is little to say about Quickroot's past. He is an angry force of nature, his only goal to stalk and kill all trespassers in his woods.Author's Note: Quickroot can be used in any forest in any climate.
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