Dead Man's Boot

This trap is triggered when a creature of medium size or small steps into desired square, what happens is the creatures leg falls into a one foot hole with sharp sticks jutting out from the side and at same time trapping the creature there. This type of trap is used mostly in jungle areas, but can be improvised into many different settings.

Read more...

   

Pendulum Blades

A master rogue know how to guard his treasure chamber -- by trapping people in it!

Read more...

   

Illusionist's Mosaic

This trap defends the home of a master illusionist.  It has no moving parts to wear out, it is almost no inconvenience for the wizard, his family, or his servants.  However, it can dramatically slow down invaders who do not know the trick.

Read more...

   

Swinging Floor Trap Revisited

After climbing some stairs, the heroes get in front of a large circular room. The room is all empty except four torches attached to the wall. The room has two other exits, one dark corridor on the left and one closed door in front.

Read more...

   

Corridor of Confusion

Deadly corridors which hinder fighters with low will saves.

Read more...

   

Temporal Stasis Bear Pit Trap

When you absolutely, positively need to freak out an over-confident player.

Read more...

   

Reverse Gravity Pit Trap

The ceiling extends up into the darkness. It seems to be getting closer, much quicker than expected

Read more...

   

Reverse Dart Trap

There are dart holes in the floor, ceiling, and walls for a distance of 20 ft. Do you dare cross?

Read more...

   

Flooded Pit Trap

An open pit in the middle of the corridor presents a problem to cross. An even bigger problem if characters approach the pit to seek solutions.

Read more...

   

Greedy Rust Monster Trap

Catch your greedy players with a devastating and deadly trap. The Rust Monsters are hungry...

Read more...

   

Favorite Traps

  • Dead Man's Boot
    by Jon Heimer, 4.33 with 3 votes
  • Reverse Dart Trap
    by Tahsin Shamma, 4.29 with 7 votes
  • Swinging Floor Trap Revisited
    by Dave Couture, 4 with 6 votes
  • Flooded Pit Trap
    by Tahsin Shamma, 4 with 5 votes
  • Greedy Rust Monster Trap
    by Krodrik Grimdark, 3.56 with 16 votes
  • Favorite GM Tools

  • Happy Camper's Pathfinder Settlement Sheet
    by Aaron Diamond, 4.89 with 38 votes
  • Summon Monster Cards
    by Josh Stevenson, 4.78 with 23 votes
  • Perram's Spellbook
    by Jefferson Jay Thacker, 4.77 with 26 votes
  • Medieval Inn I
    by Dave Couture, 4.77 with 13 votes
  • Chizu, 11th Level Human Rogue
    by David Fryer, 4.63 with 16 votes
  • Ghost Crab
    by Michael T. Schell, 4.63 with 8 votes
  • Windmill
    by Dave Couture, 4.6 with 10 votes
  • Crystal Dragon
    by David Fryer, 4.6 with 5 votes
  • Kyle Olson's Combat Manager
    by Kyle Olson, 4.59 with 34 votes
  • Red Gaols Prison
    by Dave Couture, 4.57 with 14 votes
  • All-Time Favorites

  • Happy Camper's Pathfinder Settlement Sheet
    by Aaron Diamond, 4.89 with 38 votes
  • Alchemist Archetype: Physician
    by Daniel Lane, 4.89 with 19 votes
  • Sorcerer Bloodline: Phoenix
    by Daniel, 4.82 with 17 votes
  • Witch Patron: Winter
    by Michael T. Schell, 4.82 with 11 votes
  • Summon Monster Cards
    by Josh Stevenson, 4.78 with 23 votes
  • Perram's Spellbook
    by Jefferson Jay Thacker, 4.77 with 26 votes
  • Medieval Inn I
    by Dave Couture, 4.77 with 13 votes
  • Bags of Sharing
    by Evan Krecsy, 4.74 with 35 votes
  • Battle Adaptation (Combat)
    by Owen, 4.72 with 25 votes
  • Rogue Talent: Thief
    by Daniel, 4.7 with 10 votes