Need the Pathfinder Roleplaying Game Reference Document, including supplemental material? Check out Andrew Stokes' contribution to the site here.

Greedy Rust Monster Trap

Catch your greedy players with a devastating and deadly trap. The Rust Monsters are hungry...

Greedy Rust Monster Trap

CR 5 (1,600 XP)

Type magic; Perception DC 20 (magical rune engraved on the inside of the lid)

Effects

Trigger touch; Reset manual

So here's the setup. The players enter a medium sized room, say 30ft by 30ft and 20ft high. Leave the room generally empty for maximum volume. On the opposite side of the room is a door or poorly hidden secret door for the players to find. Once the players venture through the door they find a smaller room with a large chest on the opposite end. Upon further inspection the chest is fashioned to ground and gives off a magic aura of conjuration for those who have detect magic.

Once the chest is opened the players find themselves face to face with the GM's desired amount of currency. I personally used 1000 platinum pieces to entice the players. Behind them, unknown to the players a Rust Monster is spawned (Teleported) in the previous room. Once the chest is closed, the players hear the chest fill back up with coins. Upon inspection they discovered that the chest had indeed fill back up. Again, behind the players in the previous room, another Rust Monster is spawned (Teleported), making the number of Rust Monsters to deal with once they leave, 2. Unknown to the players the same mechanism that spawns the Rust Monsters also spawns the currency. Keep track of each time the players open the chest, for each time a Rust Monsters is spawned in the previous room.

Bypass Dispel Magic or Antimagic Aura. Once dispelled or suppressed the chest does not refill.


Additional Ratings
Balance:
( 9 Votes )
Utility:
( 8 Votes )
Clarity:
( 7 Votes )

Favorite Traps

  • Illusionist's Mosaic
    by Steve Zagieboylo, 4.75 with 4 votes
  • Temporal Stasis Bear Pit Trap
    by , 4.67 with 3 votes
  • Reverse Dart Trap
    by Tahsin Shamma, 4.25 with 8 votes
  • Swinging Floor Trap Revisited
    by Dave Couture, 4 with 6 votes
  • Flooded Pit Trap
    by Tahsin Shamma, 3.83 with 6 votes
  • Greedy Rust Monster Trap
    by Krodrik Grimdark, 3.65 with 17 votes
  • Dead Man's Boot
    by Jon Heimer, 3.5 with 4 votes
  • Corridor of Confusion
    by Tahsin Shamma, 3 with 3 votes
  • Favorite GM Tools

  • Downloadable Pathfinder Roleplaying Game Reference
    by Andrew Slice, 5 with 13 votes
  • Happy Camper's Pathfinder Settlement Sheet
    by Aaron Diamond, 4.91 with 44 votes
  • Summon Monster Cards
    by Josh Stevenson, 4.81 with 27 votes
  • Perram's Spellbook
    by Jefferson Jay Thacker, 4.77 with 30 votes
  • Medieval Inn I
    by Dave Couture, 4.76 with 17 votes
  • Illusionist's Mosaic
    by Steve Zagieboylo, 4.75 with 4 votes
  • Windmill
    by Dave Couture, 4.67 with 12 votes
  • Temporal Stasis Bear Pit Trap
    by , 4.67 with 3 votes
  • Google Sites Pathfinder Campaign Site Template
    by Michael, 4.65 with 23 votes
  • Kyle Olson's Combat Manager
    by Kyle Olson, 4.65 with 40 votes
  • All-Time Favorites

  • Downloadable Pathfinder Roleplaying Game Reference
    by Andrew Slice, 5 with 13 votes
  • Happy Camper's Pathfinder Settlement Sheet
    by Aaron Diamond, 4.91 with 44 votes
  • Alchemist Archetype: Physician
    by Daniel Lane, 4.89 with 19 votes
  • Sorcerer Bloodline: Phoenix
    by Daniel, 4.85 with 20 votes
  • Witch Patron: Winter
    by Michael T. Schell, 4.83 with 12 votes
  • Summon Monster Cards
    by Josh Stevenson, 4.81 with 27 votes
  • Perram's Spellbook
    by Jefferson Jay Thacker, 4.77 with 30 votes
  • Medieval Inn I
    by Dave Couture, 4.76 with 17 votes
  • Bags of Sharing
    by Evan Krecsy, 4.76 with 37 votes
  • Rogue Talent: Thief
    by Daniel, 4.7 with 10 votes