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Reverse Gravity Pit Trap
- Details
- Category: Traps
- Published on Thursday, 24 June 2010 00:43
- Written by Tahsin Shamma
The ceiling extends up into the darkness. It seems to be getting closer, much quicker than expected.
Reverse Gravity Pit Trap
CR 12 (19,200 XP)
Type magical; Perception DC 26
Disable Device DC 26
Trigger location; Reset automatic
Effect 5d6 falling (upward) damage
A section of the floor under a shaft in the ceiling triggers the trap. When activated, the entire section of the floor under the ceiling shaft is affected by a Reverse Gravity spell. A DC 26 Reflex save is possible to jump to safety. The spell lasts for 10 minutes or until the trap is deactivated. A button or latch hidden nearby deactivates the spell. When deactivated, anything in the ceiling shaft falls back to the ground and takes damage again unless precautions are taken.
Author's Note: Who doesn't love a good Reverse Gravity spell!
Disable Device DC 26
Effects
Trigger location; Reset automatic
Effect 5d6 falling (upward) damage
A section of the floor under a shaft in the ceiling triggers the trap. When activated, the entire section of the floor under the ceiling shaft is affected by a Reverse Gravity spell. A DC 26 Reflex save is possible to jump to safety. The spell lasts for 10 minutes or until the trap is deactivated. A button or latch hidden nearby deactivates the spell. When deactivated, anything in the ceiling shaft falls back to the ground and takes damage again unless precautions are taken.
Author's Note: Who doesn't love a good Reverse Gravity spell!
| Additional Ratings |
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| Balance: | 1 1 1 1 1 1 1 1 1 1 Rating 3.50 (2 Votes) |
| Utility: | 1 1 1 1 1 1 1 1 1 1 Rating 4.00 (2 Votes) |
| Clarity: | 1 1 1 1 1 1 1 1 1 1 Rating 3.00 (2 Votes) |

