Gamemaster Tools
Traps
Temporal Stasis Bear Pit Trap
Traps
Temporal Stasis Bear Pit Trap
When you absolutely, positively need to freak out an over-confident player.
Temporal Stasis Bear Pit Trap
CR 8 (4,800 XP)
Type magical/physical; Perception DC 20
Disable Device DC 25
Trigger location; Reset manual
Effect 3d6 falling damage + creature encounter
This trap works like a typical pit trap with one exception. As soon as a creature falls to the floor of the pit 30 ft. below, the temporal stasis spell holding the wild animal is deactivated. This sets the wild animal loose on the fallen creature, who is now prone. The wild animal released from the temporal stasis spell gets a surprise round and attacks immediately. The CR listed is for a Dire Bear, but can be adjusted accordingly.
Author's Note: I'm anxiously awaiting using this trap to see the look on my player's faces! For a trap that can be reset, try putting a bear-golem in the pit.
Disable Device DC 25
Effects
Trigger location; Reset manual
Effect 3d6 falling damage + creature encounter
This trap works like a typical pit trap with one exception. As soon as a creature falls to the floor of the pit 30 ft. below, the temporal stasis spell holding the wild animal is deactivated. This sets the wild animal loose on the fallen creature, who is now prone. The wild animal released from the temporal stasis spell gets a surprise round and attacks immediately. The CR listed is for a Dire Bear, but can be adjusted accordingly.
Author's Note: I'm anxiously awaiting using this trap to see the look on my player's faces! For a trap that can be reset, try putting a bear-golem in the pit.
| Additional Ratings |
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| Balance: |
( 4 Votes ) |
| Utility: |
( 4 Votes ) |
| Clarity: |
( 4 Votes ) |
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